General Customs
Contents
Usable Changes
Convex Mirror - Available MVPs
Drop Changes
- See also: Castle Drops, Leveling Spots, Zeny Hunting
Poison Bottle - Crystal Caves
Yggdrasil Berry - Crystal Caves
Yggdrasil Seed - Crystal Caves
Equipment Changes
Angel Wing Ears [0] ⇒[1]
Evil Wing Ears [0] ⇒[1]
Elven Ears [0] ⇒[1]
Custom Equipment
- See Also: Ultimate Demons
This we have much of, and they all have dedicated pages all to themselves.
Upper Headgears
Lower Headgears
Uber Items
Elite Weapons
Card Changes
Golden Thief Bug Card [Shield] - Nullify 100% ⇒ 85% of all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
Custom Cards
- See Also: Unholy Path, Shopping Mall, Donation
Monkey Fist Card [Weapon] - +10 All Stats
Bloody Knight Champion Card [Headgear] - +10 All Stats
Envy Card [Accessory] - +35 AGI
Lust Card [Accessory] - +35 LUK
Greed Card [Accessory] - +35 VIT
Exile Card [Accessory] - +35 DEX
Faith Card [Accessory] - +35 INT
Monster Changes
- See Also: Leveling Spots
All monsters have been modified with higher HP and sometimes stronger ATK/MATK to better accommodate the customs available to players. You'll see monsters with a minimum of triple the base HP, some mobs nearly 10x their base HP.
MVPs are double and some triple their base HP, coupled with some stat adjustments.
Custom Mobs
- See Also: Unholy Path
Monkey Fist
Bloody Knight Champion
Valaris
Demon Slaves
Ultimate Demons
Disabled Items
This list is rather extensive. We wanted the era of 2006~2008 RO to be as authentic as possible. So, buckle up.
Consumables [Show/Hide]
Equipment [Show/Hide]
We'll make these as organized as we can. Most if not all of these are disabled for balance or episode reasons. Remember the era we're going for is 2006~2008 with minor tweaks here and there.
Weapon
Ice Pick [1] (Balance) - An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense.
Twin Edge of Naght Sieger [3] (Balance) - The blueish color blade is unimaginably sharp. When dealing physical damage there is a chance that for 5 seconds, you will completely bypass enemy defense. Enables use of Level 5 Frost Diver.
Twin Edge of Naght Sieger [3] (Balance) - The reddish color blade is unimaginably sharp. When dealing physical damage there is a chance that for 5 seconds, you will completely bypass enemy defense. Enables use of Level 3 Meteor Storm.
Violet Fear [2] (Balance) - Has a chance of autocasting Lv. 3 Meteor Storm and/or Lv. 5 Frost Nova with each physical attack.
Brocca [0] (Balance) - Increases damage inflicted on Neutral Property by 25%. Pierces Defense of its target.
Refine Brocca [0] (Balance) - Increase damage inflicted on Medium size monster by 20%. Pierces Defense of its target. Impossible to refine this item.
Ahlspiess [0] (Balance) - Ignores DEF of the target. Add a 2% chance of auto casting Level 5 Pierce on the enemy when attacking. Increases damage done against DemiHuman monster by 10%.
Ahlspiess [0] (Balance) - Ignore enemy's defense. Chance to activate level 5 pierce when attacking. Increase damage against Demihuman monster by 20%.
Combat Knife [0] (Balance) - Reduces damage from DemiHuman monster by 10%. Increases damage received from Demon monster by 10%. Pierces Defense of DemiHuman monster. Drain SP 3%, Maximum SP + 10%. Impossible to refine this item.
Dragon Killer [2] (Balance) - Pierces Defense of Dragon monster. Receive 10% more Experience Points from Dragon monsters.
Assaulter Lance [0] (Balance) - Str + 2. Increases Physical Attack Strength to Demi-Human monsters by 25%. Ignores Physical Defense from Demi-Human monsters. Indestructible.
Combat Knife [0] (Balance) - Add a 10% resistance against DemiHuman monster, but increases damage received from Demon monster by 10%. Pierces Defense of DemiHuman monster.
Ice Pick [0] (Balance) - An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense.
Armor
Dragon Vest [1] (Balance) - A vest crafted from the mane of a dragon. MDEF + 3 [+ Dragon Manteau] AGI + 5, FLEE + 15
Shield
Stone Buckler [1] (Balance) - Receive 5% less damage from Large size monster. [+ Odin's Blessing & Magni's Cap] STR + 2, DEF + 5, MDEF + 5 [Swordman Class] Additional DEF + 6
Valkyrja's Shield [1] (Balance) - Add a 20% resistance against Water, Fire, Shadow and Undead Property. MDEF + 5
Angelic Guard [1] (Balance) - Super Novice Guardian Angel's shield which contains holy power that can nullify evil. Reduce 5% damage from Demon monster.
Arm Guard [1] (Balance) - A wrist protector, designed exclusively for the Ninja class, that is padded with a steel plate for increased defense and durability.
Platinum Shield [0] (Balance) - Whenever you receive a Magical Damage there is small chance to reflect all offensive magic against you at 40% chance for 2 seconds. MDEF + 5
Orleans's Server [1] (Balance) - A shiny round shaped steel plate used for serving foods. Reflect of all Magical Damage back to the enemy which inflicted it (Success Chance 5%). MDEF + 2 [+ Orlean's Gloves] Reduces casting time by 10%.
Thorny Buckler [1] (Balance) - A rough shield with dozens of spikes. It seems that an aggressor would rather get hurt. MDEF + 2 [+ Bison Horn] Attack Speed is increased by 10%, Reflect 5% of all Physical Damage back to the enemy which inflicted it.
Sacred Mission [1] (Balance) - A symbolic shield, rumored to have been given from God to his messenger. INT + 2, VIT + 3, MDEF + 3. Indestructible (except in upgrade attempts).
Cross Shield 1[] (Balance) - A big and thick cross-shaped shield. STR + 1. Increases damage of Rapid Smiting, and Shield Boomerang by 30%, Increase SP Consumption of skills by 10%.
Magic Bible Vol1 [1] (Balance) - A thick book which is full of unknown letters. It seems published in series. MDEF + 3, INT + 2, Add a chance of auto casting Stun on an enemy when the user receives Physical Damage.
Tournament Shield [1] (Renewal) - A shield designed to be used in jousting on horseback in tournaments, providing the best defense if used with a spear. ATK + 1% [Lord Knight Class] Attack Speed -5%.
Shield of Naga [1] (Renewal) - MDEF + 3. When receiving physical damage there's low chance physical damage will be reflected to the attacker for 5 seconds. The chance for the reflect rate is around 3% for each refine.
Neo Valkyrja's Shield [0] (Renewal) - Add a 30% resistance against DemiHuman monster. MaxHP + 5%. Add a 20% resistance against Fire and Water Property attacks.
Bradium Shield [1] (Renewal) - A solid shield crafted from Bradium. Increases ATK of Shield Boomerang by 60%. AGI - 1, MaxHP + 500
Garment
Footgear
Accessory
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Cards [Show/Hide]
I'll list Mini/Boss/Custom mob cards first, making my way through to the normal mob cards.
Custom
Choco (Replaced by Monkey Fist) - Perfect Dodge + 5, Flee Rate + 10
Blood Knight Champion (Replaced by Bloody Knight Champion) - Add a 2% chance of auto casting Level 1 Meteor Storm on the enemy when attacking.
MVP
Memory of Thanatos (Balance) - Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30
Ktullanux (Balance) - Increases damage against Fire Property monsters by 50%. Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.
RSX-0806 (Balance) - Can not be knocked back. VIT + 3. Make an armor indestructible (except in upgrade attempts).
Garm/Hatii (Balance) - Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage.
Turtle General (Balance) - Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Tao Gunka (Balance) - Maximum HP + 100%.DEF - 50, MDEF - 50.
Incantation Samurai/Samurai Spector (Balance) - Ignore normal monster's defense when attacking. Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.
Kiel-D-01 (Balance) - Reduces all skill's after-cast delay by 30%.
Lord Knight (Balance) - Enables use of Level 1 Berserk. Maximum HP - 50%
Assassin Cross (Balance) - Enables use of Level 3 Cloaking.
MasterSmith (Balance) - Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
General Egnigem Cenia (Balance) - Every 10 seconds, you recover 50 HP and 10 SP. Increases Maximum HP and Maximum SP by 10%.
High Priest (Balance) - Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself.
High Wizard (Balance) - Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped.
Sniper (Balance) - Reduces HP recovery by 100%. Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
Mini-Boss
Gemini-S58 (Balance) - [Base Agility >= 90] Add a 30% resistance against Silence and Stun. [Base Vitality >= 80] Add a 50% resistance against Stone Curse and Sleep.
Iron Fist (Balance) - Receive 10% more Experience Points from Formless monsters. In a shared-party, any member can kill the Formless monster, but only the wearer will get the extra EXP. Receive 20% more damage from Formless monster.
Deviling (Balance) - Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Metaling (Balance) - Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
Normal
Egnigem (Balance) - Every 18 Base INT, you gain 1 STR.
Armeyer Dinze (Balance) - Add a chance of gaining 'Clam Soup' each time a Fish monster is killed.
Whickebine Tres (Balance) - Add a 5% chance of auto casting Level 1 Strip Armor on the enemy when attacking.
Errende Ebecee (Balance) - Add a 5% chance of auto casting Level 1 Pneuma on the user when the user receives Physical Damage.
Laurell Weinder (Balance) - Inflict 3% more damage with Frost Nova and Storm Gust. -50 SP when unequipped.
Kavach Icarus (Balance) - Flee Rate + 10 [When compounded into an item with refine rate of 0~4] Additional Flee Rate + 10. Perfect Dodge + 1
Remover (Balance) - Maximum HP +800, decreases with the Refine Rate. HP Recovery +10%
Seyren Windsor (Balance) - STR - 6, Increase STR by an amount equal to the refine rate of the equipment this card is compound on.
Eremes Guile (Balance) - Critical Rate + 10 on DemiHuman monster.
Howard Alt-Eisen (Balance) - HIT + 30, Decreases Attack Speed by 5%.
Margaretha Sorin (Balance) - Add a 15% chance of auto casting Level 5 Lex Divina on an enemy when the user receives Magical Damage. INT + 1
Kathryne Keyron (Balance) - Reduce Casting Time by 1% per Refine Level of the equipment this card is compounded on. [Refine Rate +9 or higher] MATK + 2%
Cecil Damon (Balance) - HIT - 30, Increases Attack Speed by 5%.
Tatacho (Renewal) - Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.