Leveling Spots
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If you are new here, please make sure to check the Newbie Center!!
- See Also: Newbie Center, Zeny Hunting, Clan System, Server Information, General Customs
Player Guides
Our Player Leveling Guides on leveling are so much better and complex than the basic list provided on this page!
Custom Content
- See Also: Custom Monsters
We have many areas in the server where there are Custom Monsters, be it to exp and/or drops. Please give a quick look at that area of the wiki!
1-50 [Show/Hide]
Physical
- 1 kill is all you need to Job Change.
- Tarous at
- ASPD and HIT is key, (AGI+DEX)
Ranged
- Tarous at
- Just watch for familiars.
- Muscipular at
- Bring Fire Arrow / Flare Sphere, try to find a lonely mob that has no one to heal it. Need enough DEX to hit them.
Magic
- Skeletons at
- Job Change
- Zombies at
- Acolyte: Heal, Heal, Heal
51-80 [Show/Hide]
Physical
- Orc Zombies at
- If Job level 40+, Job Change.
- Seals at , gives 9.63% @ lvl 119
- Assassin: Hide & Grimtooth
Ranged
- Mi Gao at
- Bring Fire Arrow / Flame Sphere, they're easy enough to knock out and they drop gold!
Magic
- Muscipulars at
- Weak to Fire, any Fire skills here.
- Soldier Skeletons at
- If Job level 40+, Job Change.
- Archer Skeletons at
- Priest: Heal, Heal, Heal
81-100 [Show/Hide]
Physical
- Seals at , gives 9.63% @ lvl 119
- Assassin: Hide & Grimtooth
- If First Class, Rebirth.
Ranged
- Seals at , gives 9.63% @ lvl 119
- Wind Ammo is key here. Sharp Shooting or Desperado the mobs for AoE or use a high dmg single target skills.
- If First Class, Rebirth.
Magic
- Seals at , gives 9.63% @ lvl 119
- Work towards 150 DEX for Instant Cast, any Wind Skills here.
- If First Class, Rebirth.
101-120 [Show/Hide]
Physical
- Hill Wind at
- Weapon [4], 2 Goblin and 2 Mandragora cards.
Ranged
- Hill Wind at
- Weak to Earth element, use Stone Arrow with 2 Goblin and 2 Mandragora cards.
Magic
- Seals at , gives 9.63% @ lvl 119
- Work towards 150 DEX for Instant Cast, any Wind Skills here.
- Hill Wind at
- Weak to Earth element, Heavens Drive and Earth Spike here.
121-150 [Show/Hide]
Physical
Ranged
- Wooden Golem at
- Weapon [4], Weak to Fire element. Use 2 Scorpion and 2 Kaho cards.
Magic
151-180 [Show/Hide]
Physical
Ranged
- Isis at
- Weapon [4], 2 Strouf and 2 Santa Poring cards.
Magic
- See Also: Zeny Hunting
- Venatu at
- Warp > Skill > Warp > Skill > ...
181-254 [Show/Hide]
Physical
Ranged
- See Also: Zeny Hunting
- Acidus at
- Cards: 3 Earth Petite & 1 Dullahan
Magic
- Kasa at
- All mobs in Thor are Fire element, so Cold Bolt, Storm Gust, and Lightning Spear of Ice are key.
Max Level
- See Also: Monkey Fist, Bloody Knight Champion, Valaris, Unholy Path
Maybe you've already figured out some good spots to hunt Zeny-- If not however, take yourself over to Zeny Hunting and give that a gander.