Difference between revisions of "Leveling Spots"
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=== Ranged === | === Ranged === | ||
+ | * {{monster |id=1175 Tarou}}s at {{navi|prt_sewb2||}}<br> | ||
+ | : ''Just watch for familiars.'' | ||
* {{monster |id=1780 Muscipular}} at {{navi|ra_fild01||}}<br> | * {{monster |id=1780 Muscipular}} at {{navi|ra_fild01||}}<br> | ||
− | : ''Bring '''Fire Arrow''' / '''Flare Sphere''', try to find a lonely mob that has no one to heal it. Need enough DEX to hit them. | + | : ''Bring '''Fire Arrow''' / '''Flare Sphere''', try to find a lonely mob that has no one to heal it. Need enough DEX to hit them.'' |
=== Magic === | === Magic === |
Revision as of 22:14, 24 June 2020
- See Also: Zeny Hunting, Server Information, General Customs
Contents
1-50 [Show/Hide]
Physical
- 1 kill is all you need to Job Change.
- Tarous at
- ASPD and HIT is key, (AGI+DEX)
Ranged
- Tarous at
- Just watch for familiars.
- Muscipular at
- Bring Fire Arrow / Flare Sphere, try to find a lonely mob that has no one to heal it. Need enough DEX to hit them.
Magic
- Skeletons at
- Job Change
- Zombies at
- Acolyte: Heal, Heal, Heal
51-80 [Show/Hide]
Physical
- Orc Zombies at
- If Job level 40+, Job Change.
- Seals at
- Assassin: Hide & Grimtooth
Ranged
- Mi Gao at
- Bring Fire Arrow / Flame Sphere, if you knock HP down past half and let them use their monster skill-- They will spawn another of themselves. Metamorphosis ftw!
Magic
- Soldier Skeletons at
- If Job level 40+, Job Change.
- Archer Skeletons at
- Priest: Heal, Heal, Heal
81-100 [Show/Hide]
Physical
- Seals at , gives 26.79% @ Trans 99
- Assassin: Hide & Grimtooth
- If First Class, Rebirth.
Ranged
- Seals at , gives 26.79% @ Trans 99
- Wind Ammo is key here. Sharp Shooting or Desperado the mobs for AoE or use a high dmg single target skills.
- If First Class, Rebirth.
Magic
- Seals at , gives 26.79% @ Trans 99
- Works towards 150 DEX for Instant Cast, Jupitel Thunder them away from you.
- If First Class, Rebirth.
101-120 [Show/Hide]
Physical
- Hill Wind at
- Weapon [4], 2 Goblin and 2 Mandragora cards.
Ranged
- Hill Wind at
- Weak to Earth element, use Stone Arrow with 2 Goblin and 2 Mandragora cards.
Magic
- Hill Wind at
- Weak to Earth element, Heavens Drive and Earth Spike here.
121-150 [Show/Hide]
Physical
Ranged
- Wooden Golem at
- Weapon [4], Weak to Fire element. Use 2 Scorpion and 2 Kaho cards.
Magic
151-180 [Show/Hide]
Physical
Ranged
- Isis at
- Weapon [4], 2 Strouf and 2 Santa Poring cards.
Magic
- See Also: Zeny Hunting
- Venatu at
- Warp > Skill > Warp > Skill > ...
181-254 [Show/Hide]
Physical
Ranged
- See Also: Zeny Hunting
- Acidus at
- Cards: 3 Earth Petite & 1 Dullahan
Magic
- Kasa at
- All mobs in Thor are Fire element, so Cold Bolt, Storm Gust, and Lightning Spear of Ice are key.
Max Level
- See Also: Monkey Fist, Bloody Knight Champion, Valaris, Unholy Path
Maybe you've already figured out some good spots to hunt Zeny-- If not however, take yourself over to Zeny Hunting and give that a gander.