Difference between revisions of "Template:Skill Info"

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(Created page with "<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{t...")
 
 
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|-
 
|-
 
! prereqs
 
! prereqs
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3
+
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3
 
| -
 
| -
 
|-
 
|-
 
! quest
 
! quest
 
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
 
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
| [[:Category:Quest Skills]]
+
| :Category:Quest Skills
 
|}
 
|}
  
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! hpcost
 
! hpcost
 
| HP Cost required to initiate the skill.
 
| HP Cost required to initiate the skill.
| [[:Category:HP Consuming Skills]]
+
| :Category:HP Consuming Skills
 
|-
 
|-
 
! time
 
! time
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! range
 
! range
 
| Range (Melee, Magic, 3, 4, etc).
 
| Range (Melee, Magic, 3, 4, etc).
| If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
+
| If value is is "Melee", :Category:Melee Skills<br>If value is "Magic", :Category:Magic Skills<br>If value is numeric, :Category:Ranged Skills
 
|-
 
|-
 
! range_x
 
! range_x
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! area
 
! area
 
| Area of Effect (3x3, 7x7, etc).
 
| Area of Effect (3x3, 7x7, etc).
| [[:Category:AoE Skills]]
+
| :Category:AoE Skills
 
|-
 
|-
 
! knock
 
! knock
 
| Knock Back push amount (2, 7, etc).
 
| Knock Back push amount (2, 7, etc).
| [[:Category:Knock Back Skills]]
+
| :Category:Knock Back Skills
 
|-
 
|-
 
! element
 
! element
 
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
 
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
| [[:Category:Forced Element Skills]]
+
| :Category:Forced Element Skills
 
|-
 
|-
 
! status
 
! status
 
| Status Effect the skill inflicts on the target.
 
| Status Effect the skill inflicts on the target.
| [[:Category:Status Inflicting Skills]]
+
| :Category:Status Inflicting Skills
 
|-
 
|-
 
! catalyst
 
! catalyst
 
| Item the skill consumes upon casting.
 
| Item the skill consumes upon casting.
| [[:Category:Item Consuming Skills]]
+
| :Category:Item Consuming Skills
 
|-
 
|-
 
! item
 
! item
 
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
 
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
| [[:Category:Item Dependant Skills]]
+
| :Category:Item Dependant Skills
 
|-
 
|-
 
! ammo
 
! ammo
| Ammunition the skill uses upon execution. (1 [[Arrows|Arrow]], 1 [[Bullets|Bullet]], etc)
+
| Ammunition the skill uses upon execution. (1 Arrows|Arrow, 1 Bullets|Bullet, etc)
| [[:Category:Ammunition Skills]]
+
| :Category:Ammunition Skills
 
|-
 
|-
 
! weapon
 
! weapon
 
| Weapon that must be equipped in order for the skill to execute.
 
| Weapon that must be equipped in order for the skill to execute.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
+
| Adds category per Weapon. i.e. :Category:Dagger Skills
 
|-
 
|-
 
! weapon2
 
! weapon2
 
| For skills with multiple allowable weapons.
 
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
+
| Adds category per Weapon. i.e. :Category:Dagger Skills
 
|-
 
|-
 
! weapon3
 
! weapon3
 
| For skills with multiple allowable weapons.
 
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
+
| Adds category per Weapon. i.e. :Category:Dagger Skills
 
|-
 
|-
 
! equip
 
! equip
 
| Equipment item that must be worn for the skill to execute.
 
| Equipment item that must be worn for the skill to execute.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
+
| Adds category per Equipment type. i.e. :Category:Shield Skills
 
|-
 
|-
 
! equip2
 
! equip2
 
| For skills with multiple required equipment types.
 
| For skills with multiple required equipment types.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
+
| Adds category per Equipment type. i.e. :Category:Shield Skills
 
|-
 
|-
 
! cf_name
 
! cf_name
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|-
 
|-
 
! s_icon
 
! s_icon
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>I_'''(field)'''.png</code> (between "I_" and ".png")
+
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as <code>I_'''(field)'''.png</code> (between "I_" and ".png")
 
|}
 
|}
  
 
[[Category:Templates]]
 
[[Category:Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 00:50, 30 May 2020

Needs proper Skill Icon {{PAGENAME}}
No Image Info.gif
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Delay: {{{delay}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Item: {{{item}}}
Ammunition: {{{ammo}}}
Weapon: [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
Equipment: [[{{{equip}}}]]
Alt. Equipment: [[{{{equip2}}}]]
{{{cf_name}}}: {{{cf_value}}}
Status Icon: [[Image:I_{{{s_icon}}}.png]]
Prerequisites
{{{prereqs}}}

This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.

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--Cicero 45 B.C. (CET)

Usage

{{Skill Info
|class=
|class2=
|class3=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|delay=
|duration=
|target=
|range=
|range_x=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
|equip=
|equip2=
|cf_name=
|cf_value=
|s_icon=
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description Auto-adds Category
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). Category:<class>
type Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". Category:<type>
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" -
prereqs Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 -
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. :Category:Quest Skills

Optional Fields

Field Description Auto-adds Category if used
class2 Use in case of cross class skills. Category:<class2>
class3 Use in case of cross class skills. Category:<class3>
spcost SP Cost required to initiate the skill. -
hpcost HP Cost required to initiate the skill. :Category:HP Consuming Skills
time Cast Time ("5 seconds", etc), only if any. -
delay Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. -
duration Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). -
target Target (Self, party, enemy, etc). -
range Range (Melee, Magic, 3, 4, etc). If value is is "Melee", :Category:Melee Skills
If value is "Magic", :Category:Magic Skills
If value is numeric, :Category:Ranged Skills
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. -
area Area of Effect (3x3, 7x7, etc). :Category:AoE Skills
knock Knock Back push amount (2, 7, etc). :Category:Knock Back Skills
element Primary property, if applicable ("Water", "Holy", "Neutral", etc). :Category:Forced Element Skills
status Status Effect the skill inflicts on the target. :Category:Status Inflicting Skills
catalyst Item the skill consumes upon casting. :Category:Item Consuming Skills
item Specific item that must be present in the inventory, or equipped, prior to use the skill. :Category:Item Dependant Skills
ammo Arrow, 1 Bullets|Bullet, etc) :Category:Ammunition Skills
weapon Weapon that must be equipped in order for the skill to execute. Adds category per Weapon. i.e. :Category:Dagger Skills
weapon2 For skills with multiple allowable weapons. Adds category per Weapon. i.e. :Category:Dagger Skills
weapon3 For skills with multiple allowable weapons. Adds category per Weapon. i.e. :Category:Dagger Skills
equip Equipment item that must be worn for the skill to execute. Adds category per Equipment type. i.e. :Category:Shield Skills
equip2 For skills with multiple required equipment types. Adds category per Equipment type. i.e. :Category:Shield Skills
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. -
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. -
s_icon Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")